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March 5th, 2010

Now follow us on twitter.

http://twitter.com/PlaidWorldGames

Mouse House Wii Launches Feb 22

February 14th, 2010

mh_web

Mouse House Wii Launches Feb 22

Get the press kit here

Mouse House Wii Approved for Sale in North American

January 19th, 2010

Mouse House Wii Approved for Sale in North American!

It took 4 submissions and about 3 months but it is finally ready to go.

I will post when I find out the launch date.

Hurray

December 3rd, 2009

Mouse House 2 was featured on the iPhone’s “HOT NEW GAMES” Section!
and of course it is now quickly climbing the charts in the US.

From off the RPG chart to 56 in 2 days.

New RPG

October 13th, 2009

I am working on a generic RPG framework for BANG2D engine.

Our first game will be a Zelda inspired action RPG.

Here is a working prototype.

Right now…

Monsters work, combat works, kickback, works, monsters flash when hit, hit points work iPhone on screen controls all work, game engine speed is good, item indicators on top of screen all work… need real art of course… I need to make up a inventory screen and then we can build the actual game.

zz6

Mouse House for Wiiware

October 13th, 2009

I sent off Mouse House for Wiiware to Nintendo for approval last week.

Sales Update

October 13th, 2009

Mouse House 1 and 2 sales without advertising are steady now ataround $9 a day day for the last week.  This is what we might call App store B where you make a steady trickle of money with out advertiseing and with out being on the top 100 charts.

One thing I found out that does work is to cross promote your new app in your other apps.  Doing that brought our sales for Mouse House 2 from 0 once off the new release section to on par or better then MH 1 on all days for the last 2 weeks.

That is an easy and cheap way to multiply sales.

Mouse House 2

September 18th, 2009

Mouse House 2 has shipped for iPhone!

40 levels,  2.99$,   Get it here iTunes

picture3

News…

July 29th, 2009

Sales: Mouse House is selling an average of $6.50 A day the last 2 months on the App Store. It basically sells a few copies every day at $2.99, primarily to the US. I will be retuning the Lite version soon and trying to get the average sales up to $8.

Wii: Mouse House and BANG2D engine are fully ported to Wii now. MH for Wii-ware… is in beta 4. Mostly Im waiting on the publisher to wrap things up. Then we ship it off to Nintendo for Lot Check ( technical check ). MH will be out sometime before Christmas.

Jobs: After self funding Mouse House for Wii I finally find myself considering getting a day job or taking on a lot more iPhone or Web contracting work for a while.  I need something like 40-60k to run the company for another year. Mouse House Wii will not pay royalties till next year. Even releasing Mouse House 2 here soon and a few other puzzle games before Christmas is unlikely to fill that gap. My thoughts so far tend towards web application server development, which is honestly about x10 easier then any game development I have ever done. It would be almost relaxing after the Wii :)   Another option is trying to leverage BANG2D Game engine for either iPhone or Wii development work, which has the added side effect of letting me build on my own tech while delivering products.  I guess the 3rd option is finding an angel investor interested in indie game development on the iPhone / Wii.

Resume: I posted my resume online here

Have Interesting job offers?
Want to help Bootstrap Plaid World to the next level?
Have flash games you need ported to iPhone or Wii?
Drop me an email…. chrisd@plaidworld.com

Mouse House 2: Mouse House 2 for iphone should be out in the next month. At that point we will try some cross promotion inside our apps.

Mouse House Update 1.1.2

May 18th, 2009

Mouse House Update 1.1.2 was approved on sunday night.

New in version 1.1.2
User Requested Features:
Music!
Saved game slots.
Level Select Screen.
Swipe Control is now default.
Adjusted learning curve by reordering levels.
Added 5 new levels.

Bug Fixes:
Tiled Floors crack now.
Fixed Random Crash on death.
You can no longer sneak by bees when pushing a ball.

Engine Improvements:
New culling system for visibility and hit detection which will allow
for giant levels in future games.
Faster hit detection do to culling.
Faster Sprite spawning.
Faster Math engine.
Faster level / Screen load times.