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Friday, March 5th, 2010Hurray
Thursday, December 3rd, 2009Mouse House 2 was featured on the iPhone’s “HOT NEW GAMES” Section!
and of course it is now quickly climbing the charts in the US.
From off the RPG chart to 56 in 2 days.
Mouse House 2
Friday, September 18th, 2009News…
Wednesday, July 29th, 2009Sales: Mouse House is selling an average of $6.50 A day the last 2 months on the App Store. It basically sells a few copies every day at $2.99, primarily to the US. I will be retuning the Lite version soon and trying to get the average sales up to $8.
Wii: Mouse House and BANG2D engine are fully ported to Wii now. MH for Wii-ware… is in beta 4. Mostly Im waiting on the publisher to wrap things up. Then we ship it off to Nintendo for Lot Check ( technical check ). MH will be out sometime before Christmas.
Jobs: After self funding Mouse House for Wii I finally find myself considering getting a day job or taking on a lot more iPhone or Web contracting work for a while. I need something like 40-60k to run the company for another year. Mouse House Wii will not pay royalties till next year. Even releasing Mouse House 2 here soon and a few other puzzle games before Christmas is unlikely to fill that gap. My thoughts so far tend towards web application server development, which is honestly about x10 easier then any game development I have ever done. It would be almost relaxing after the Wii :) Another option is trying to leverage BANG2D Game engine for either iPhone or Wii development work, which has the added side effect of letting me build on my own tech while delivering products. I guess the 3rd option is finding an angel investor interested in indie game development on the iPhone / Wii.
Resume: I posted my resume online here
Have Interesting job offers?
Want to help Bootstrap Plaid World to the next level?
Have flash games you need ported to iPhone or Wii?
Drop me an email…. chrisd@plaidworld.com
Mouse House 2: Mouse House 2 for iphone should be out in the next month. At that point we will try some cross promotion inside our apps.
The Surge is over! Long live the Surge!
Tuesday, March 10th, 2009Looks like Mouse House sales are about back to where they started before ijiggle.
Here is a final graph.
Wii Update 2
Sunday, February 22nd, 2009Mouse House is now fully playable on the Wii.
Nintendo has granted us preliminary accecptance to be on Wiiware also.
Mouse House Ships off to Ninteno around april 14th.
Mouse House Updated to 1.1.1
Sunday, January 11th, 2009Changes:
- Sped up engine hit detection a bit.
- Removed the annoying confirmation boxes about using GPS location.
Seeking
Monday, December 22nd, 2008FOR IMMEDIATE RELEASE
Software Development On The iPhone
St. Cloud, Minnesota - April 30, 2008 - An experienced software development team is seeking funding to bring networked applications for Mac / Windows / Linux to the iPhone using their new cross-platform engines, Bang 2D and Bang3D.
The current software marketplace is witnessing the convergence of two trends; the popularity of networked software applications and the arrival of the iPhone as a standard mobile platform. Plaid World is set to take advantage of this opportunity with its cross-platform development tools.
With years of experience, Plaid World believes in designing tools and technology geared towards solving a class of problems versus one-shot application solutions. To this end they have developed two robust, multi-platform software engines allowing for:
• Rapid Development Cycles.
• Development with small teams, minimizing development costs and maximizing revenue potential.
• Simultaneously release across multiple platforms.
The purpose of these tools is to level the playing field between creative teams and programmers, allowing the development of full-featured software with little or no traditional programming.
With Bang 2D and Bang 3D, Plaid World is primed and ready to rocket into position as a leading mobile application developer. Plaid World is seeking interested parties to invest funds needed to get its software ready for the first round of iPhone applications made available to the public.
Plaid World Studios LLC is a Limited Liability Company located in St. Cloud, MN. Plaid World’s President, Chris Dillman, has published multiple products beginning with Final Impact in 1993.
Parties interested in learning more about Plaid World LLC, BANG 2D and BANG 3D should contact Chris Dillman at chrisd@plaidworld.com
See iPhone
Wonderful post
Monday, November 17th, 2008A wonderful post showed up on toucharcade.com forum discussion about marketing that basically confirms everything myself and everyone on IRC has been speculating about or trying to prove.
Little White Bear Studios
( http://www.littlewhitebearstudios.com )Says…
Okay, in the interest of providing some real data for this discussion, here’s what I know from being on the App Store for 3.5 months:
1. Lite versions work, but only if you have a decent app in the first place. More eyeballs, no matter what. But it only translates into sales if they like it. Every single time I’ve updated my Lite version, I see 100-200 more paid downloads per day, for the duration the Lite version is visible.
2. There are more paid downloads happening now than three months ago. The number of downloads you get at #30 today is approximately the same as what you got at #15 back then.
3. No surprise to anyone, lower prices mean more sales. But only if you are visible in the first place.
4. You can make a good chunk of change if you stay in the top 100 games list, no matter what your price is.
5. You will make a lot more if you are in the top 100 apps list.
6. You make considerably more if you are in the top 50 apps list.
7. Weekend sales are a lot bigger than weekday sales, by about 30-40%, if you’re in a list.
8. This month, the #50 app sells around 400-500 copies per day, in the U.S.
9. Eyeballs are directly related to sales, and are worth more than any sort of advertising, reviews, etc.
10. Being featured is like being handed a sack of gold. People will automatically love you, for about a week. After that, it’s your job to spread the love.

