Archive for the ‘Bang2D’ Category

New RPG

Tuesday, October 13th, 2009

I am working on a generic RPG framework for BANG2D engine.

Our first game will be a Zelda inspired action RPG.

Here is a working prototype.

Right now…

Monsters work, combat works, kickback, works, monsters flash when hit, hit points work iPhone on screen controls all work, game engine speed is good, item indicators on top of screen all work… need real art of course… I need to make up a inventory screen and then we can build the actual game.

zz6

Update

Thursday, February 19th, 2009

Mouse House / BANG2D are now up and running on the Wii.

After an 18 hour work binge I have the entire graphics system up and running perfectly.

Progress Report

Sunday, January 11th, 2009

I am currently working on:

1. Port of BANG2D / Mouse House to Wiiware the down load based Wii distribution system. Right now the engine has been ported to Code Warrior and is compiling for Wii. Next up I have to fill in a few abstraction layers for the Wii, example reading data from files. Right now I’m just a bit hung up on which APIs I should be using :)

2. Improving the engine.  There were a few features missing from the engine that are need for doing games past the scale of Mouse House.  Examples are a fast culling system for drawing and for hit detection. This week I implemented a 2D Spatial Hash Table that basically divides 2D space into a loose grid of cell based on a Hash value.  This results in like a x100 speed up for collision detection no matter how large the tile map or level size is.

3. We have a few more games in the works based on variations of the Mouse House engine. Alex has started work on levels and art for them.

4. Im slowly designing a number of data driven frameworks for different genres of games. This includes 1 for RPGs and 1 for games like that lawyer game on the DS.

Mouse House Sale Figures

Wednesday, November 5th, 2008

Why post them publicly?
Because there is a lack of real iPhone app sales data on the net.

10/28/2008 - Units  1 - Price $7.99 - Gross $7.99   - Profit $5.60
- Only on sale for 1 hour
10/29/2008 - Units 34 - Price $7.99 - Gross $271.66 - Profit $190.4
10/30/2008 - Units 27 - Price $7.99 - Gross $215.73 - Profit $151.2
10/31/2008 - Units 31 - Price $7.99 - Gross $247.69 - Profit $173.6
11/01/2008 - Units  8 - Price $7.99 - Gross $63.92  - Profit $44.8
- Slow down after US Holiday? , Oddly none US sales were cut by 90% also
- Fell off Touch Arcade New release List.
11/02/2008 - Units  6 - Price $7.99 - Gross $47.94  - Profit $33.6
- Sales dropped more on Sunday…
11/03/2008 - Units  10 - Price $4.99 - Gross $49.9  - Profit $35.0
- Started a Sale made 2$ more…. or maybe its Monday ;)
- Still we are holding steady at about 50$ a day in gross sales.
11/04/2008 - Units  7 - Price $4.99 - Gross $34.93  - Profit $24.5
11/05/2008 - Units  9 - Price $3.99 - Gross $35.91  - Profit $26.1
- On the Plus side lower prices are generating more non US sales.
Which is something I have been wondering about.
Either way tho our sales data is so low its hard to even guess if price is really having any effect.
11/06/2008 - Units  29 - Price $2.99 - Gross $86.71  - Profit $60.9
- Soooo sales up X3 at $2.99… did we hit some magic impulse by price world wide?
- Stay tuned as we check out sales at $1.99
11/07/2008 - Units  33 - Price $1.99 - Gross $65.67  - Profit $46.2
- Unit count up more… Profits down… but higher Unit count could in theory
get Mouse House on some sales charts.
11/08/2008 - Units  26 - Price $1.99 - Gross $51.74  - Profit $36.4
11/09/2008 - Units  12 - Price $1.99 - Gross $23.88  - Profit $16.8
—————- Units  25 - Price $.99 - Gross $24.75  - Profit $17.32
11/10/2008 - Units  56 - Price $.99 - Gross $55.44  - Profit $38.80
11/11/2008 - Units  23 - Price $.99 - Gross $22.77  - Profit $15.96
11/12/2008 - Units  14 - Price $.99 - Gross $13.86  - Profit $9.07
11/13/2008 - Units  3 - Price $2.99 - Gross $8.97  - Profit $6.03
- Raised the price back up and sales fell through the floor.
- Will see if this lasts or if it evens out.
11/14/2008 - Units  7 - Price $2.99 - Gross $20.93  - Profit $14.07
- Profits up a bit… I swear we are just getting sales off of new eyeballs and not just people
who have been watching for price drops. I kind of figured it might go back up and stabilize a bit.
Any how interestingly with the price hike the last 2 days we are really only selling to the US now.
11/15/2008 - Units  4 - Price $2.99 - Gross $11.96  - Profit $8.4
- Ok next experiment time…now that we raised the price and sales are LOW… lets lower it 1$ and see if I can get back up on all the OMG this game lowered its price charts. Yes this is called gaming the system.
- Well I am thinking that with out eye balls we will always sell a small amount at any price and that .99 vs 2.99 really does not make a difference at all. Only Eyeballs do.
11/16/2008 - Units  3 - Price $1.99 - Gross $5.97  - Profit $4.2
- Units  3 - Price $2.99 - Gross $8.97  - Profit $6.3
11/17/2008 - Units  5 - Price $1.99 - Gross $9.95  - Profit $7.0
11/18/2008 - Units  5 - Price $1.99 - Gross $9.95  - Profit $7.0
11/19/2008 - Units  4 - Price $4.99 - Gross $19.96  - Profit $14.0
11/20/2008 - Units  3 - Price $4.99 - Gross $14.95  - Profit $10.5
11/21/2008 - Units  5 - Price $4.99 - Gross $24.95  - Profit $17.5
11/22/2008 - Units  2 - Price $4.99 - Gross $9.98  - Profit $7.0
11/23/2008 - Units  4 - Price $4.99 - Gross $19.96  - Profit $14.0
11/24/2008 - Units  3 - Price $4.99 - Gross $14.95  - Profit $10.5
- Sales about the same at 4.99 vs 1.99 we just make more money slow and steady.

Notes:
We made it to#46 on the NZ sales charts… this is funny since it only took 3 sales.
This week we start actively promoting Mouse House and maybe play with pricing or a sale and see if that has any kind of dramatic effect on sales numbers. Im not convinced that the price of all games quickly heading towards zero will be vert good for the iphone economy in the long run. Im also not sure if there is magic price point… say 4.99 or if the most important thing is just getting on the top 100 list :(   which is also a bad thing long term if the only things that sell well are hit products priced dirt cheap.Also you can find additional sales data for the first few months the store was open over at http://blog.fieryferret.com/Also I have to say its my feeling after seeing the above PDF etc that a good game can make a steady 50-100$ a day even not being on the top 100 list.

Threading Vs Timers for Game loops on iPhone

Monday, November 3rd, 2008

I was able to move my main game loop from a fast NSTimer to a thread.
Last time I tried this was in April, at the time threading with GLES seemed horribly broken.

Any how changing this 1 features gave me like a 10 FPS speed up when no input was being processed.

Mouse House for iPhone Has Gone Gold!

Wednesday, October 29th, 2008

Mouse House for iPhone is now available for sale in iTunes App Store

Link…. iTunes Store Link

 mhusa.jpg

Final Screen Shots

Monday, October 27th, 2008

Mouse House was sent off to Apple today!

Here are some new screen shots.

shot3.jpg

  shot4.jpg

 shot5.jpg

 shot2.jpg

 shot1.jpg

Mouse House Update

Sunday, October 26th, 2008

Mouse House just hit final beta for iPhone Oct 24th. I should be shipping it off to the app store this week.Stay tuned for new screen shots etc. 

Ghost!

Tuesday, July 1st, 2008

ghost

Plaid World is seeking investment for iPhone.

Monday, June 30th, 2008

 iPhone Shot 1

FOR IMMEDIATE RELEASE

Software Development On The iPhone

St. Cloud, Minnesota - April 30, 2008 - An experienced software development team is seeking funding to bring networked applications for Mac / Windows / Linux to the iPhone using their new cross-platform engines, Bang 2D and Bang3D.

The current software marketplace is witnessing the convergence of two trends; the popularity of networked software applications and the arrival of the iPhone as a standard mobile platform. Plaid World is set to take advantage of this opportunity with its cross-platform development tools.

With years of experience, Plaid World believes in designing tools and technology geared towards solving a class of problems versus one-shot application solutions. To this end they have developed two robust, multi-platform software engines allowing for:

• Rapid Development Cycles.
• Development with small teams, minimizing development costs and maximizing revenue potential.
• Simultaneously release across multiple platforms.

The purpose of these tools is to level the playing field between creative teams and programmers, allowing the development of full-featured software with little or no traditional programming.

With Bang 2D and Bang 3D, Plaid World is primed and ready to rocket into position as a leading mobile application developer. Plaid World is seeking interested parties to invest funds needed to get its software ready for the first round of iPhone applications made available to the public.

Plaid World Studios LLC is a Limited Liability Company located in St. Cloud, MN. Plaid World’s President, Chris Dillman, has published multiple products beginning with Final Impact in 1993.

Parties interested in learning more about Plaid World LLC, BANG 2D and BANG 3D should contact Chris Dillman at chrisd@plaidworld.com

See iPhone