Archive for August, 2007

Update

Thursday, August 9th, 2007

07-08-08
[ ADD ] Key 9 now toggles Debug info on and off … so… FPS and Camera movement
[ CHG ] function sprite:spawn in_name was moved to front of arguments list
[ FIX ] Sprite deletion bug again.
[ FIX ] Ball can not be pushed onto power ups or transporters
[ ADD ] Sprite over rect function to help well when 1 sprite is fully over another ( maybe )
[ ADD ] Ball can be pushed onto conveyer belts
[ FIX ] Mouse Not dieing bug
07-07-08
[ FIX ] Bees fixed shooting left and right and up and down
[ FiX ] Bees are now non lethal to touch
[ FIX ] Conveyor belts have a constant speed now
07-08-01
[ ADD ] Basic Sound / Music works.
[ ADD ] sprite children deletion
[ FIX ] sprite deletion bug
[ ADD ] frame_set:load( ) now has a call back option… called on loop or termination of loop etc
[ CHG ] PLAY_FORWARD is now PLAY_FORWARD_AND_STOP
[ CHG ] PLAY_BACKWARD is now PLAY_BACKWARD_AND_STOP
[ ADD ] function sprite:current_frame()
[ ADD ] Stop All Function which halts a sprite and its children
[ ADD ] Move Children support
[ ADD ] Draw children support
[ ADD ] spawn_child_sprite
[ ADD ] Current file path global var
[ ADD ] Add global function to find the file name - .lua from a path
[ ADD ] Sprites can now get their name based on the file they are in vs explicit naming.