I am currently working on:
1. Port of BANG2D / Mouse House to Wiiware the down load based Wii distribution system. Right now the engine has been ported to Code Warrior and is compiling for Wii. Next up I have to fill in a few abstraction layers for the Wii, example reading data from files. Right now I’m just a bit hung up on which APIs I should be using
2. Improving the engine. There were a few features missing from the engine that are need for doing games past the scale of Mouse House. Examples are a fast culling system for drawing and for hit detection. This week I implemented a 2D Spatial Hash Table that basically divides 2D space into a loose grid of cell based on a Hash value. This results in like a x100 speed up for collision detection no matter how large the tile map or level size is.
3. We have a few more games in the works based on variations of the Mouse House engine. Alex has started work on levels and art for them.
4. Im slowly designing a number of data driven frameworks for different genres of games. This includes 1 for RPGs and 1 for games like that lawyer game on the DS.