Archive for October, 2009

New RPG

Tuesday, October 13th, 2009

I am working on a generic RPG framework for BANG2D engine.

Our first game will be a Zelda inspired action RPG.

Here is a working prototype.

Right now…

Monsters work, combat works, kickback, works, monsters flash when hit, hit points work iPhone on screen controls all work, game engine speed is good, item indicators on top of screen all work… need real art of course… I need to make up a inventory screen and then we can build the actual game.

zz6

Mouse House for Wiiware

Tuesday, October 13th, 2009

I sent off Mouse House for Wiiware to Nintendo for approval last week.

Sales Update

Tuesday, October 13th, 2009

Mouse House 1 and 2 sales without advertising are steady now ataround $9 a day day for the last week.  This is what we might call App store B where you make a steady trickle of money with out advertiseing and with out being on the top 100 charts.

One thing I found out that does work is to cross promote your new app in your other apps.  Doing that brought our sales for Mouse House 2 from 0 once off the new release section to on par or better then MH 1 on all days for the last 2 weeks.

That is an easy and cheap way to multiply sales.